Announcing Math alive at #FETC! Yay!!

fetc conference alive studios

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Are you headed to FETC this week? Us too!

Alive Studios will be among 475 exhibiting companies at the Florida Education Technology Conference (FETC) this week in Orlando!

If your brain starts getting mushy from all of those presentations, or you want to just skip to the best solution on the market for early childhood learning in reading and math, start your tradeshow stroll with a visit to Alive Studios. We will be at booth 263 on the trade show floor!

Demos Demos Demos!

Alive Studios will be holding ongoing product demos as well as two drawings for the NEW Learning Alive Suite (a total value of $2,590). The first drawing will be on Thursday January 22nd at 4:10 pm and the second drawing will be on Friday, January 23rd at 1:50 pm. Be sure to stop by booth #263 to register for these drawings and meet Gerdy the Giraffe and Amos the Alligator!

Laser Training (that doesn’t hurt)!

Already using Alive Studios products in your school? We’ll be offering free laser trainings on the hour for Letters alive, Math alive and Storybooks alive in the booth. Want to check out how augmented reality mixed with smart curriculum design can boost reading and math results? Come by for a demo at any time. If we’re slammed, just schedule a time to come back for a personal demonstration.

A Sneak-Peek at the Learning alive Suite:

Letters alive is a supplemental reading curriculum currently in use by educators in 11 countries and in hundreds of classrooms across the United States. Letters alive was designed in alignment with Common Core State Standards for Kindergarten classrooms, as well as early childhood reading within grades 1 – 5 for ESL students, RTI students and students with special needs.

The curriculum gets students excited about reading by using the same mind-blowing, computer-generated augmented reality technology implemented by the Imagineers at Walt Disney World, only in the classroom, where 26 alphabet cards spring to life to help students grasp key concepts in reading.

Each card features an animal that corresponds to a letter in the alphabet, but these are not just simple flash cards or basic animations; These animals pop up in 3-D with no glasses needed, and seem intelligent as they amazingly respond to the questions and sentences that students will build. Even reluctant learners enthusiastically respond to the animals, sounds, and movement. [more]

We will be introducing our newest software, Math alive! Math alive gets students excited about math by helping teachers teach math to early learners in a new and engaging way. Lessons and activities are mapped to Common Core State Standards for Kindergarten and First Grade. Math alive develops critical learning skills that children need to meet major milestones throughout the school year at Pre-K, Kindergarten and 1st Grade levels. Math alive uses 45 skill-based interactive games and the latest “mind-blowing technology” — Augmented Reality. [more]

Interactive Stories makes reading fun and engaging for children with digital interactive storybooks. They can read the stories themselves or have the program read it to them. Children are able to interact with the pages of the digital book with the same lovable animals that are in Letters alive and Math alive. One character trait is incorporated in each digital story. (i.e., being on time, courage, or kindness) Each story has mini games and activities that are aligned to Common Core State Standards.

Contact Information for Journalists:

To receive interviewing contact information for parents, teachers, school, or district administrators, please contact Ian Bryan at Algorithm Agency, 828.713.3310, pr@alivestudiosco.com. For independent research: http://bit.ly/K-12study

Ian Bryan | Algorithm Agency

Alive Studios goes to TX and Letters alive goes to a deserving classroom!

Oh my goodness, can we at Alive Studios just tell you guys how much fun we had at NAEYC’s Annual Conference! It was so awesome. We got to see and meet so many dedicated educators, it was truly inspiring. For all in attendance we hope you guys were able to get to Follett’s booth and see Letters Alive in action. We offered TWO Letters alive giveaways while there and had a phenomenal turnout for both giveaways.

Our first winner was Nikki Moeller from Victoria, TX. Nikki is one of three Pre-K teachers at Hopkins Magnet Academy. Victoria is a town whose population is majority Hispanic, with the town’s major employment industry being manufacturing. Historically many of Victoria’s students have underperformed in the Texas Assessment of Knowledge and Skills (TAKS), with African American children and children with special needs performing below state average in reading. A program like Letters alive has the opportunity to bring great value to Ms. Moeller’s classroom.

naeyc LA winner 1Ms. Moeller in previous years applied through adoptaclassroom.org for additional funding for supplies. As many know school budgets are being reduced throughout the country. Alive Studios giveaway at NAEYC will provide this classroom with an engaging program that can supplement their established reading curriculum and help to engage the students who maybe falling between the cracks.

Letters alive offers a supplemental reading curriculum that can help to engage all student and give academically at risk children a better chance at success. With the use of augmented reality this program helps to give early learners a better foundation for reading comprehension and helps to build a strong academic foundation, which is essential for success.

Congratulations again to Nikki Moeller and her lovely Pre-K class.Letters alive has found a good home!

Top 3 (or 4) Crowdfunding Tools for Teachers

 

adoptaclassroomlogoThe average teacher spends up to $1,000 of their own money on supplies for students every year. Adopt A Classroom allows crowdfunders to partner with a teacher to ensure students have what they need to succeed. Here’s how it works:

  1. Donors find and fund a classroom by searching for a teacher they know, a school they have a connection with, or a subject they’re passionate about. 100% of your tax-deductible donation goes to the classroom.
  2. Teachers purchase supplies online. Since every classroom is different, our partners provide a wide selection of everything from pencils and paper to iPads and projectors.
  3. Students have the supplies they need to succeed. It’s amazing what teachers and students can accomplish together when they have the proper resources.
  4. Donors receive updates on their impact. When you donate through AdoptAclassroom.org, you’ll receive reports on what your donation was used for and how it helped students.

Visit [www.adoptaclassroom.org]

incitedlogoCreated by two English teachers at Oregon’s Clackamas Community College, IncitED is a crowdfunding community created for anyone with an education project that is in need of money. Whether you want to create an after-school program, develop new educational technology, help disadvantaged learners, establish a scholarship fund, or acquire classroom supplies, the possibilities for great education projects are virtually limitless. IncitED has a basic design and goal: to become the Kickstarter equivalent for education. So far they are accomplishing just that:

http://www.incited.org/

Screen Shot 2014-09-23 at 5.33.28 PM Screen Shot 2014-09-23 at 5.33.45 PMKickstarter and IndieGoGo are the two most popular crowdfunding sites on the internet, however, none focus specifically on education. We’ve heard mixed reviews from teachers using these tools and the one thing they all have in common is this: both crowdfunding tools draw far more out-of-network (possible donors who you did not invite, who found you because they were searching for similar projects or stumbled across you on the home page) traffic than education-specific pages. The main difference between the two? IndieGoGo allows you to capture funds from projects that do not make their total fundraising goal, while Kickstarter will only release a fully-funded project.

www.indiegogo.com

www.kickstarter.com

Audubon Park: An Orlando Success Story (Ch. 6 News)

Head Start Supplemental Reading Curriculum

Cervi, who works with children reading below grade level, started using Letters alive because she hoped the technology would engage students who have had a hard time cultivating literacy skills in the past. The supplemental curriculum has indeed proven helpful to Cervi’s students, as well as the school’s 50 students with autism. The excitement of seeing, hearing and interacting with a menagerie of 3D animals keeps those students engaged and helps them overcome the challenges of learning to read. Cervi says her students “love the new flash cards because the letters actually come alive! Children are 100% engaged, watching every movement on the board. They are so excited to learn about the letters and the sounds!”

Audubon Park’s primary special education teacher Mary-Elizabeth Langston agrees that her students benefit from this rich, positive learning experience. “I hear the children throughout the day repeating the sounds they learned. We’re starting to see the difference in how they form sounds and words… there’s a willingness to learn that we had not seen before.

5 Qualities That Any Effective Teacher Must Possess

preschool letter sounds

rtl_campbellSharon Campbell recently retired from an illustrious teaching career of over 30 years. Her teaching story stretches from Napa County Juvenile Offender programs, to alternative high school, to Youth Employment programs, and on to her last stretch of 23 years was as a Middle School teacher. Winner of several A+ for Education grants, she is best known for designing classrooms that meet the needs of today’s students. Her spacecraft (classroom) was used as the model for Project Based Education at the Global Educator’s conference in London, and featured in the Taiwan Commonwealth Educators Journal. In 2009, she was named California School Master: the oldest most prestigious California education award.

She recently posted her top 5 steps for effective teaching. We made slight adjustments for teachers all of ages. Enjoy Sharon Campbell’s Teacher’s Playbook:

  1. Students are your customers. If you don’t sell your students on the value of what it you are offering first, you may be teaching, but they aren’t learning.
  2. Remember your job is to open the doors of knowledge for your students, not act as though they are locked and you have the key.
  3. Education is not a competitive sport. If given enough time and support, everyone wins.
  4. The best teacher is one who remembers how up and down and confusing their own school days were.
  5. The best teachers are like shepherds. They lead and protect but allow their charges to discover which grass is best by experiencing it.

Take a look at Sharon’s spaceship!

Gwinnett Daily Announces Alive Studios Launch

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gwinnet daily post

A new technology company designed to engage school children is expected to create 30 new jobs in the metro Atlanta area in the next three years.

Gwinnett Chamber Economic Development officials announced Monday the launch of Alive Studios, created by Cynthia Kaye, the former CEO of Logical Choice Technologies.

“This is a teacher-focused, research-driven team that is passionate about innovating great solutions to get our students engaged and excited about learning,” said Kaye, the company’s founder.

“We applaud Alive Studios on its launch and efforts to better improve how we educate the next generation,” said Gwinnett County District 3 Commissioner Tommy Hunter. “We are confident they will find the support, resources and connections in Gwinnett County that will ensure continued growth and success.”

The new venture is now the sole developer and supporter of the former Logical Choice Technologies’ flagship products: Letters alive®, Math alive™, and Storybooks alive™.

Read the full article from the Gwinnet Daily Post

 

Study Shows Gains in Pre-K using Augmented Reality

AUGMENTED REALITY STUDY SHOWS GAINS IN PRE-K, KINDERGARTEN READING

Atlanta, GA – (June 16, 2014) – Pre-K and Kindergarten students made greater gains on two standard reading skill assessments when using the Letters alive® augmented reality program, according to research by Dr. Tamra Ogletree at the University of West Georgia. The Letters alive® curriculum is aligned to Common Core Standards and is best suited for early learners. 26 alphabet cards spring to life using augmented reality, aided by a broad library of lesson plans to help students grasp key concepts in reading.

While students using the full curriculum of Letters alive made the greatest gains, even those exposed to only a partial implementation showed greater improvement than students in classrooms with no implementation. The two measures taken were the AIMSweb® Benchmark Assessments for Letter Naming Fluency and Letter Sound Fluency. For both measures, the full implementation classroom showed on average more than twice as much improvement as the control classroom.

New Research into Augmented Reality in K12


Study: Augmented Reality Shows Gains in Pre-K, Kindergarten Reading 

Pre-K and Kindergarten students made greater gains on two standard reading skill assessments when using the Letters alive® augmented reality program, according to research by Dr. Tamra Ogletree at the University of West Georgia. The Letters alive® curriculum is aligned to Common Core Standards and is best suited for early learners. 26 alphabet cards  use augmented reality and are aided by a library of lesson plans. 

The two measures taken were the AIMSweb® Benchmark Assessments for Letter Naming Fluency and Letter Sound Fluency. For both measures, the full implementation classroom showed on average more than twice as much improvement as the control classroom.

Click here to read the full article. 

New study shows gains in Pre & Kindergarten reading

Research shows gains in emergent literacy skill development using Letters alive®

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Atlanta, GA – (June 16, 2014) – Pre-K and Kindergarten students made greater gains on two standard reading skill assessments when using the Letters alive® augmented reality program, according to research by Dr. Tamra Ogletree at the University of West Georgia. The Letters alive® curriculum is aligned to Common Core Standards and is best suited for early learners. 26 alphabet cards spring to life using augmented reality, aided by a broad library of lesson plans to help students grasp key concepts in reading.

While students using the full curriculum of Letters alive made the greatest gains, even those exposed to only a partial implementation showed greater improvement than students in classrooms with no implementation. The two measures taken were the AIMSweb® Benchmark Assessments for Letter Naming Fluency and Letter Sound Fluency. For both measures, the full implementation classroom showed on average more than twice as much improvement as the control classroom.

In her summary, Ogletree states:


graph2 “The scores from the AIMSweb® Letter Naming and Letter Sound Fluency Assessments (the quantitative data from this study) suggest that the Letters alive® curriculum positively impacts students’ early literacy skills. 100% of students in the full implementation classroom experienced gains on the Letter Naming Fluency Assessment, while 84.2% of students in the partial implementation classroom experienced gains on that assessment, followed by only 78.6% of students in the classroom with no exposure who experienced gains on the Letter Naming Fluency test. Additionally, 100% of students in the full implementation classroom and the partial implementation classroom experienced gains on the Letter Sound Fluency Assessment, while only 64.3% of students in the classroom with no exposure experienced gains.”

graph1The most common reason teachers believed the Letters alive curriculum had been so effective was its power to engage even those students with the most notable attention difficulties. One pre-K teacher even admitted that it was nearly impossible to use the augmented reality features of Letters alive with a single student without catching the attention of the entire classroom.

Interviews with students included in the study told a similar story of excited engagement. The students reported loving “when the animals pop out” and having personal favorites among the animals. One student first said that she didn’t enjoy the animals, then admitted to liking the crocodile “because he scares us.” One said that the animals reminded her of going to the zoo.

The positive gains and effective engagement demonstrated by this study were made over only three months. The Letters alive® curriculum is intended to last a full school year, which suggests that even greater improvement could be achieved by completing the entire curriculum. The educators involved noted how perfectly Letters alive targeted their students’ emergent literacy needs and expressed excitement about implementing the entire curriculum in the next school year.

Summary & Full Study:                     http://bit.ly/K-12study

Learn More About Letters Alive:      http://alivestudiosco.com/

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ABOUT THE RESEARCHER

Tamra Ogletree has a PH.D. in Language and Literacy and a Certificate in Interdisciplinary Qualitative Research from the University of Georgia. She holds an L-7 certificate in Educational Leadership and a M.Ed. in Early Childhood and Middle Grades Education with an emphasis in Language Arts and Science education. She currently is an Associate Professor of Reading at the University of West Georgia. She is also the Regional Site Director of the GA Girl’s STEM Collaborative Project, Director of the Cherokee Rose Writing Project which is part of the National Writing Project, and leader researcher of the Applied Research Team for the U-Lead endeavor of the University of West Georgia. She has presented at regional, state, national, and international conferences.

ABOUT LETTERS ALIVE

Letters alive® is a supplemental reading program that gets students excited about reading. Alphabet cards spring to life to help students grasp key concepts in reading.  Letters alive® uses the same mind-blowing, computer-generated augmented reality technology implemented by the Imagineers at Walt Disney World. The lesson plans included in every kit align with Common Core State Standards for PreK and Kindergarten classrooms, as well as early childhood reading within grades 1 – 5 for ESL students, RTI students and students with special needs.

ABOUT ALIVE STUDIOS:

Alive Studios is the world’s first augmented reality learning company, dedicated to engaging early learners for success in reading and math. Offering research-driven tools backed by a proven teaching methodology that kids love, Alive Studios delivers Letters Alive®, Math Alive®, and Storybooks Alive ® in 10 countries and in classrooms across the United States. More information at www.alivestudiosco.com

APPROVED/RELEASED IMAGES

More images:              http://bit.ly/K-12study

JOURNALISTS NOTE:

To coordinate interviews with Dr. Ogletree, parents, teachers, school or district administrators, please contact Ian Bryan, 828.242.1868, pr@alivestudiosco.com.