We are introducing a new augmented reality printed storybook, Amos Alligator Arrives at the Airport, into our current line of reading and math programs for PreK to 3rd graders. Our new interactive storybook is one of only a handful in early education that utilizes the emerging technology known as augmented reality. The accompanying free Storybooks alive™ app provides young readers with an unforgettable 3D experience and transports them into an imaginative and exciting adventure. It’s so funny when teachers see our animated characters pop into their mobile devices. They get as excited as the kids do!
Our main products are great in the classroom, but we didn’t have a product that encouraged parental engagement… until now. The free Storybook app is rich with activities for parents and children to work through together and is available now on the iTunes App Store and Google Play and the printed book can be purchased from www.StorybooksAlive.com. With the app, young readers can point their tablet or smartphone camera at the pages in the storybook and have the characters jump to life in augmented reality on the device. The 3D elements and characters then interact with the reader as they’re touched on the screen. Children can have the book read to them by the app with a simple touch or they can read by themselves. Our first augmented reality Storybook teaches the letter A and the sounds it represents, along with several sight words as children are engaged with Amos’s adventure. We’re very pleased to be announcing our new book at ISTE 2016 in Colorado June 27-29, one of the premier technology shows for education worldwide.

I know we are all looking for differentiated learning experiences that engage our students. One of the products I want to share with you is called Aurasma. Aurasma is a free DIY (do it yourself) augmented reality app for your smart device. You can use it to “bring to life” anything or object in your classroom. The thing I really like is its intuitive menu system. It doesn’t take long at all to find your way around it and begin creating your own augmented reality magic.
DonorsChoose.org makes it easy for anyone to help a classroom in need. Public school teachers from every corner of America create classroom project requests, and donors can give any amount to the project that inspires them. Teachers simply post their need and the product they wish to have, and donors can choose to make donations to fund the project. According to their website, over 70% of projects get funded. Periodically, Bill and Melinda Gates offer a matching program where they match any project donation.
The traffic seems non-stop at the shows and the attendees are always hungry for the latest technology trends in education. This, of course, is right up our ally since we are the world’s first company to develop an full-year, early education, supplemental curriculum using augmented reality technology. Our small booth size is compensated for by our 3D animated animal characters bellowing out of our sound system, which makes it tough for passers by to not be drawn into the curiosity zone.
We hold a drawing, which is open to all attendees who enter their names. On the last day of the show, we draw quite a crowd as we announce the winner.
According to the National Center for Educational Statistics, retaining a child can result in bullying or victimization and increase the likelihood of dropping out of school before graduation. This fact, coupled with the exorbitant costs associated with repeating a grade, prompted us to dig into a solution. Nationally, the majority of retention decisions are among Kindergarten and First Graders with reading proficiency being cited as the number one measurement. The greatest contributors to the reduction in retention rates over the last decade has been the lowering of the standards bar and avoidance-based promotions aimed at preventing the negative results that may occur from retention. Unfortunately, few schools are focusing on actually increasing literacy as a means of decreasing retention rates.
Cynthia B. Kaye
Alive Studios is introducing the Mac version of its Augmented Reality early literacy software program at the ISTE Expo in Philadelphia, PA. This product release is expected to be welcomed by School Districts who use Mac Technologies exclusively.
being used in more than 1,000 classrooms around the world. Its low cost and ease of use has made it very popular among schools looking to use technology to fight early literacy problems,” stated Cynthia B. Kaye, CEO (and Chief Zoo Keeper) of Alive Studios.
Alive Studios announces the release of
Our next stop on the trade show circuit was the FETC Convention in sunny Orlando, Florida. What a treat to have 60+ degree weather in January!
We are on a mission to get children proficient in reading and math by the third grade, and FETC was another great stop on the crusade.
