Gwinnett County Public Library Introduces Learning alive

Gwinnett County Public Library Introduces Learning alive

The first multi-branch library rollout in the United States!

Gwinnett County Public Library Introduces Learning alive™ Kits for Early Readers

Thanks to a generous donation from the Atlanta Retailers Association (ARA) that was matched by the Community Foundation for Northeast Georgia, Alive Studios (https://bit.ly/2zvt5tF) is equipping all 15 Gwinnett County Public Library branches with its evidence-based Learning alive™ kits.

Alive Studios is a Gwinnett-based software developer that creates mind-boggling learning experiences to increase student engagement and improve early literacy. Students are motivated and inspired as they interact with 26 virtual zoo animals while learning the essential fundamentals of reading and math. Alive Studios’ programs use a technology called augmented reality (3D without glasses) to bring lessons to life. The learning kits are currently being used in more than 3,500 classrooms around the country.

“We’re very excited to be the first public library in the country to roll out this program,” said Shelly Schwerzler, the development manager at Gwinnett County Public Library. The library system plans to make this highly engaging learning experience available to children all around Gwinnett. “Our youth services team will be incorporating this new way to learn about letters, words, and sentences into our existing early literacy programs,” Schwerzler added.

The Learning alive Plus kit that will be donated to each library branch includes 26 letter cards, 97 sight-word cards, and 84 word-family cards. Each card is interactive and triggers multiple 3D animations depending on the word or sentence that is created. While learning to identify and sound out each letter, children are able to hear, see, touch, build, and speak throughout the lesson. This multimodal approach appeals to a broad range of learning styles and abilities, increases long-term retention, and is especially effective with at-risk students and English language learners. Also included are three Interactive Stories and a full, supplemental math program aligned to state standards for kindergarten.

“We are so thrilled to partner with Gwinnett County Public Library and have Learning alive available to so many children around Gwinnett,” said Cynthia Kaye, Alive Studios’ CEO and Chief Zoo Keeper. “What a generous gift from the ARA and Community Foundation!”

Library staff will be installing the learning kits this summer and will receive training on how best to use the reading and math supplemental curricula within their programs. “Our plan is to introduce Learning alive in a couple of our summer programs and then do a full rollout this fall for back-to-school,” said Schwerzler. “We will be using an online assessment tool to monitor the program’s effectiveness and to help us provide the best service for our community.”

How Augmented Reality Engages ELLs

THE Journal Engaging ELLs with Augmented Reality

Need an effective solution for ELLs? Check out this great article from THE Journal:

A kindergarten teacher pairs his research-based curriculum with 3D animals to teach and delight his kindergartners.

I teach at a Title 1 school and have 21 students in my kindergarten classroom. My students speak six different languages, and 95 percent of them are English language learners (ELLs). My approach to teaching is “relationships first.” I teach students, not curriculum, and I believe in creating high-quality lessons and curriculum and delivering that material in a FUN and engaging way! I have high expectations for my students and encourage risk-taking, exploration and fun!

When it comes to technology, the kids use iPads, laptops and Kindle Fires, as well as our Smart Board. For about two years now, we have used the augmented reality platforms, Letters alive and Math alive, and they have been a huge success in our classroom. A couple of months ago, we took things to the next level and started using the Sprout Pro G2 Learning alive Station. The station combines the 3D augmented reality cards of Letters alive and Math alive with the Sprout’s built-in high-res document camera and 20-point Touch Mat to give my students a highly interactive, cross-curricular 3D experience.

Implementation of the Sprout was seamless. With just the touch of two buttons, I was up and running. There are no cables to connect, and everything is contained in one piece of equipment. This eliminates a lot of the tech issues for the kids and teachers and means they can use it on their own. I love that the mat is like a second screen. The activities and interactive buttons project onto the mat in vivid color for kids to touch and explore! And makes the Sprout experience more like a touchscreen tablet that our students are so familiar with! This, along with the manipulative flash card sets, help with learning letters and letter sounds as well as word and sentence building; not to mention the math skills.

One of our favorite things to do is build words with Letters alive. I’ll say a word and students find the letter cards and spell the word. Then they push the button to hear the sounds and the word. This provides them with scaffolded practice with phoneme segmentation and blending their sounds into words. Once the students are familiar with this activity, it actually becomes an independent learning center that my students do on their own. They use picture cards and build the words on the card using Letters alive, and then write the word. This gives them a multi-modality approach to word work! For our classroom, this ability for students to use the technology is vital because it’s their classroom and their technology and their learning, and I want my students to have access to everything in their classroom!

A Research-Based Literacy Bootcamp

We first introduce Letters alive to each class during our 26-day ABC BOOTCAMP at the beginning of the year. ABC BOOTCAMP is our research-based curriculum for learning letters and sounds. We use the Letters alive animal cards to introduce the letter and sound before the class creates a circle chart for the letter of the day. The 3D augmented reality animal associated with the letter of the day really gets the students excited. Learning about the animal while learning the letter ties in science and connects this system to our STEM initiatives.

With Math alive, we use the interactive games to bring our greater than/less than lessons alive with Amos Alligator. The students predict which number or group will be bigger, then they move the symbol and we see which number Amos eats. This game on Math alive makes the students so enthusiastic and truly brings this skill to life for all types of learners!

One of the benefits I see to using augmented reality with my kindergärtners is that it brings abstract skills and concepts to life in a concrete way. This shift from abstract to concrete makes the skill and learning more accessible to our students.

The results are clear, too. At the end of ABC BOOTCAMP we have an average of 90% mastery of all letters and sounds. When using Learning alive as a supplement to our ABC BOOTCAMP curriculum, we’ve seen literacy scores improve—and the laughter and squeals of excitement are sure signs of the learning and engagement happening!

Our next project with the Sprout will be integrating it into our learning centers time so the students can use it 100 percent independently as a center choice. They will be able to set up their own augmented reality station and connect with their favorite animals, all the while working on word building, sight words, letter sounds and sentences.

Engaging Kindergarteners with Technology

Cool Cat Teacher Podcast Augmented Reality for Kindergarten EdTech

Check out this great PodCast from CoolCat Teacher featuring Greg Smedley-Warren of Kindergarten Smorgasboard!

ENGAGING KINDERGARTNERS WITH TECHNOLOGY: AUGMENTED REALITY, IPADS, QR CODES AND MORE

Listen to the actual PodCast here!




Vicki: How can we engage kindergarteners with technology?

Today we have a kindergarten teacher from Nashville, Greg Smedley Warren @kindersmorgie, or as his students call him, “Mr. Greg.”

He does a lot of work on the Kindergarten Smorgasboard.

So, Greg… How do we engage kids in kindergarten with technology?

Keep it Simple in Kindergarten
Greg: Hi Vicki. Thanks for having me.

So, I’m all about keeping it simple. I’m always on the lookout for very simple ways that I can engage my kids with technology — ways that are easy for them, but also easy for me so I don’t spend a lot of time fumbling with technology trying to get it working and set up for the kids. So I’m always on the lookout for really simple ways that the kids can interact with technology.

Vicki: OK. Give us some of those ways.

Ipads and Augmented Reality
Greg: One way is iPads. Most of the kids are completely familiar with iPads and tablets and phones, so we have some iPads in the classroom with some folders. We have a reading folder and a math folder full of apps, so the kids know they can grab those iPads, open those folders, and use any of those apps.

We also use Augmented Reality in the classroom. We use a program called Learning Alive Plus from Alive Studios, which is an augmented reality software that works with letters, phonics, and word building. So we use that a lot. The kids actually use that during Center Time, so they’re working with that augmented reality to build words and sentences.

Vicki: Describe for us how that works, because I know there are a lot of people — even though we’ve had some shows — they might not know what augmented reality is.

Greg: Augmented reality is basically 3-D without the glasses. So when the kids are interacting with the software, the images are coming alive in 3D on the screen for the kids.

Vicki: It’s just floating in space, or somewhere in your classroom.

Greg: Yeah… it’s on the screen. So it’s on the monitor, or if you’re using a projector it’s projected on the screen or a SMARTboard. The best way to describe it — which I think everyone can relate to — is Pokemon Go. So if you’re kind of familiar with Pokemon Go, that’s augmented reality. That’s kind of what it looks like when the kids are using it in the classroom.

iPad Apps to Help Children Learn to Read
Vicki: What are some of your favorite “go-to”s for reading?

Greg: For reading as far as apps, we do Letter School, which is great for letter formation and letter recognition.

Montessori Words for Kids is my favorite, probably, of all for reading and literacy. It’s great for sound identification, segmenting sounds, word building, and decoding words. It’s very interactive. The kids love it. They work on their letters, and once they build a word, then they get 10 seconds to play and draw before they go onto the next word. So there’s almost that instant reward every time they build a word. The kids love that.

Ipad Apps for Math
For math, I’m a big fan of Monkey Math School, because it’s not just focused on one skill. It’s a constant review of all the kindergarten math skills that we work on.

My kids’ favorite math app is called Subitizing Tree, which works on that all-important math skill of subitizing, which is basically number fluency. The kids love that. I hear them all day long, jumping up and down and screaming and cheering because they were able to subitize with that app.

So those are some of my favorites.

Vicki: Cool! So you have iPads, you have all of these things, you’re doing Alive Plus, which is augmented reality.

What else?

QR Codes and Kindles
Greg: We also do a lot with QR Codes. We use Amazon Kindles with our QR Codes. I’ve found that the Kindles work great with the QR Reader. I’ve never been impressed with the KIndles as far as using a lot of apps, but they work great for QR Codes.

I’ve created several sets of QR Codes for math and literacy. The kids use the codes, they scan the codes, and an image of a document pops up. They might be doing sounds or counting or shapes or word building. The kids really love that they can use the QR codes around the room and interact with technology that way.

Vicki: It’s kind of like passing out digital papers. Is that how you would kind of summarize the QR Codes?

Greg: Pretty much. My kids use them during Center Time. A lot of teachers actually post them around the room, so the kids are walking around the room with their tablets, scanning the QR Codes and working on them that way.

Vicki: Yes. And I believe that QR Codes are now built into the iPAd iOS for Apple devices.

Greg: Awesome. Oh, that’s good to know.

Vicki: Yeah! New little tidbit. I just read it, like last night.

Greg: (laughs)

Vicki: OK. Lots of cool things. What else?

Interactive WhiteBoard Uses in Kindergarten
Greg: Like I said, I’m a big fan of keeping it simple. So that’s really what we use, as far as technology.

We do have an interactive whiteboard in the classroom as well that we use a lot for whole group instruction. The kids use the SMARTboard during centers, so they’ll be doing some word building and word writing, and those kinds of things.

One of the things that I use my SMARTboard for is a lot of teacher things. So like in the morning, we take attendance. As the kids come in each morning, their pictures are on the SMARTboard. They move their picture from home to school, to show that they are at school.

And then I have what I call my boombox, which is a PDF document that has clipart linked to songs and videos that we use on YouTube. Whenever I want to pull up a song for the kids to use, instead of typing in the name or something, or searching for it on YouTube, I’m able to just touch on that boombox, and it will immediately open that song or video. It just makes my life a little bit easier as a teacher and keeps things moving.

What Mistakes Do You Make Using Technology with Kindergarteners?
Vicki: Have you ever made a mistake when you started using technology with kindergarteners?

Greg: Oh gosh. All the time.

Of course there’s always that inevitable, “The technology fails.”

But my biggest issue is always with YouTube, it seems like. One minute YouTube works great, and the next minute nothing will load. Or you pull up a video and even though it is a kid-friendly video, a kindergarten video, the ad before it is something inappropriate, so you’re scrambling to try to turn if off or make it stop.

That’s really where I struggle with technology — just, “Is it going to work today, is the internet going to work today, and then something inappropriate popping up on YouTube which is unfortunately not a lot that we can control.

Vicki: So what, Greg, is advice that you have for kindergarten teachers who feel a little bit scared of using technology in their classroom?

Greg: I get it. It’s new. It kind of seems like it’s more to have to do. So I would just say start slowly. If you’re comfortable with a technology, try to bring that into your classroom. Kind of build on it from there.

I always tell teachers, “We expect our kids to show up every single day and take risks. As teachers, we need to be willing to do the same thing.”

If technology is an area that we’re kind of scared of, maybe that’s a risk we need to take. We need to bring in some more technology into the classroom.

I always just say, “Go for it!”

The worst that can happen is that it cannot work. It can fail. And we can have great conversations with our kids about how, even as adults, we fail. Now we can learn from that, and we can be better.

I’m all about taking risks, so I always just say, “Jump in and go for it!”

What To Do When Technology Fails?
Vicki: Oh, that’s so great!. I have to ask this. What do you do when the technology just crashes and doesn’t work? That strikes fear in the heart of teachers!

Greg: (laughs)

It really does. But you know, I think as our kids are getting so much more used to technology, they’re now used to technology not working.

I think it’s gotten a little bit easier, because the kids are like, “Oh, it’s not working.” Or they’ll immediately say, “Oh, the internet’s not working.” They just kind of roll with it, and we move on.

Of course, they’re going to be disappointed. But we just kind of move on to whatever’s next, try to keep going, and not let it completely derail the lesson or derail the whole day.

Vicki: Really, though… what percentage of the time does it actually not work?

Greg: Probably 5-10% or less.

It’s not a major everyday occurrence, but it does happen. And of course, it always happens when you’re being observed and evaluated by administration.

Vicki: (laughs)

Greg: Never fails.

Vicki: (laughs)

Oh my goodness! That is what happens, isn’t it?

My principal always seems to come in when I have the wildest, craziest things happening, and I’m just like, “I don’t even know how you’re going to evaluate me on this.”

Greg: Exactly.

Vicki: And then you’re so scared about what they’re going to think.

Greg: Right.

Vicki: OK. So Mr. Greg has just shared lots of great ideas for our kindergarten classrooms. But here’s the thing. If he can do it in kindergarten, you know you can do it with any age.

It’s part of being a remarkable teacher. We’ve had so many fantastic ideas.

Get out there and try some of them today.